I was a little unsatisfied with how I was approaching the scene layout and interaction between the background and the characters.
I felt like I had forgotten all the style research I did at the start, particularly the A J Casson pieces.
I therefore looked at compositions and styles for the character I really liked. The two main influences were yellowcake by millionfish and the concept work for Spider-man- Into the Spider-verse (1) (2)
Examples of what inspired me below-
yellowcake is an abstract character study comic based around the Metal Gear franchise. I love how it switches styles between comics, uses the square shape of the frame differently in every shot, and incorporates multimedia to tell the story. The top middle and right have a similar style to my background works, and seeing it work so successfully here has encouraged me to work more with it.
The shading and shadow use really stuck out to me. The colour schemes are all really thought out and show what a vital part of the design colour is.
I love some of the complex character positioning and would love to include similar staging in my own work. At the moment I don’t feel like I could go as far with that in my own piece but it’s something worth exploring.
Spider-man: Into the Spider-verse
(click for full view)
The art style for Spider-verse has had a huge amount of research and effort put into it. These concept pieces (the two left by Vaughan Ling) show the commitment to giving the film an impressive and unique visual look.
The main feature I love are the deep shadows, small bright patches and smooth colour schemes.
From this I have made a small amount of progress with working on the style. I think I need to start my colour boards in combination with this and set design and develop as I go along-
Becky Lynch 11/12 Raw Match used as reference
With the above piece I found using a textured brush really improved the style, I liked pushing everything slightly purple as well as it made everything cohesive but allowed the black and super bright highlights to stand out.
I liked the blood being bright red as well- I think that’s one element I will make less realistic and almost its own character.
Eselds’ hair was fun in this style too; I particularly like the top left and bottom middle pieces. I think the key is having the black textured lines to animate but also having the grey underlay so that the hair looks solid and consistent.
The bottom right was an attempt to draw a scene in the style, but I think the line art is messy and lacking detail. It’s an okay start but I need to redraw it with more effort. Also I think texture line son the clothes could be experimented with