2005: More Lipsync

I did more animation in today’s lesson-

I have more to do at the end than I thought but hopefully on Wednesday and Thursday I can finish it.

Advertisements

2003: Set Building and lighting setup

I built my set and trialled a few lighting set ups before eventually deciding on this version which is four ambient lights.

It has a cold  night like feel to it so I’m pretty happy with it.

For the stage I built the floor and walls, lots of plant pots, book shelves, doors, windows, and a trophy.

I want to add a few family photos and maybe skirting boards next time I go back to it.

2003: Character Construction

I modelled and rigged my two characters. When designing the model reference I drew the edge flow for the faces as I found them really hard last project-

This was hard to draw but when modelling saved me a huge amount of time

I then created a full reference for both and scaled them to be the right size

2017-11-16.png

I then started constructing and rigging-

Finished renders of both-

sister_turns

Maya crashed at this point so I’ll add more images when I’m emotionally ready

both characters are rigged so I just need to weight paint and set build and I’ll be ready to start animating

2003: Lighting set up and plant designs

I struggle with lighting in MAYA so I made a lighting map and a colour grade to help me-

lighting_layout

I also studied the shadows so I could get the right weight for my own animation

I then overlayed the colour if the lights onto my floor and wall colours-

It was good to see what colour the animation would end up really looking like.

I also drew lots of plants so I could add some decorations to the hallway to make it seem more lived in-

2005: Line test

I did a few line tests for the parts of the animation I was unsure about, along with a  walk cycle to establish personality-

 

I managed to time the three things I was mostly worried about being able to properly animate. I also did a walk cycle for the brush girl, referencing “strut” from Richard William’s survival guide. I needed to work out how the costume moved

2003: Animatic with sound

I created a quick animatic based on my storyboards and the feedback I received. I gathered the sound myself, apart from the ticking clock which is from here. I used pre-found sounds for that as I couldn’t clean my own versions to a good enough quality. The other sounds I made from various items in my flat.

I think before the final hand in I should rerecord some of the audio.

Here is the animatic-