In the past week I worked on character development and collecting references.
I have about 15 pages of artists I want to reference in terms of style and colour usage, as well as pictures from the time period so I can make the piece as reflective of the sixties as possible.
When researching artists I particularly like Michael Carson’s style-
Michael Carson http:/www.tuttartpitturasculturapoesiamusica.com;
I painted a version of his work to get an understanding of his brush style-
I then researched more artists and sixties aesthetic.
From this development I started designing characters-
I started with the heads as it’s a lip sync project so that’s going to be the main focus.
From these faces I picked one I liked and really tried to push the proportions and style. I wanted my character to look her age and also have a unique aesthetic that could influence the entire design.
I ended up with 6 versions and then drew different poses of the final 2 before settling on the design with the longest face.
I worked on a few expressions-
And then a few plot relevant ideas, facial features and a couple of scene blocking ideas-
I liked the water distortion so I’m going to explore that more.
I also started looking at outfits but before I decide on that I want to decided the shape and proportions of the characters whole body-
For the poem task I decided to choose Sylvia Plath’s “Fever 103“.
I really liked the fire theme and the imagery the poem has.
I created a few ideas and did some research-
I looked at Thomas Blackshear, Norman Parkinon, Nikolai Ivanovich Svishtov Paulo, Edwin Bower Hesser, Moana, Isadora Duncan(movement), Fantasia, mythology style animation, Wish You Were Here (Pink Floyd), Suburbia/Stepford wives, Cuban missile crisis/ cold war, ending of mother! Norman Rockwell, Fallout, Dali,
I really started edging towards 60s Suburbia by the end and I think that’s what I’m going to focus on. I think the aesthetics and stress of the time fit well with what Sylvia Plath was discussing and feeling.
I also loved “Divina Commedia”-
And “Lux-Binding the Light” by Glen Keane.
Both these pieces have tonal and artistic styles I want to try to emulate. I particularly like the repetition of Divina.
I also did some more specialised research-
I don’t have much of a character or plot outline but I at least have a basic idea and design look.
I finally finished my sculpture and have the photos to upload-
I found this really fun to do and it’s something I’d enjoy doing again. I made most of the texturing using a plastic knife and coffee stirrers.
After finishing my animation quicker than expected I decided to do another lip sync test based around my recording outtakes-
I really like this and it was fun to lip sync a laugh
Below is my final 3D animation-
There are some parts that I really like- the head turns, shot types, how I used the lights and synced the sound.
There are a few bad parts (the timing of the longest walk cycle) that are bothering me but I’m not sure if I’m over-focusing on it so I ended up not changing it after the second attempt.
I think the story works better than in the animatic and the sound has been improved as well. The relationship between the characters is clear and I think the lighting came out really well, especially as I made it in PremierePro and the gamma levels had to be 2.2 in Maya for it to render correctly.
I found the rigs really hard and had an annoying keying error with it. If I create anything in Maya again I’m going to build my own rig and not touch HumanIk.
I think the only thing I’d change would be to add a shot somewhere before the slap to pad it a little. I don’t think there’s enough of an emotional reaction but this weakness is from me forgetting to create a blend shape.
Overall it’s not as emotive or fluid as my 2D tests but I did try really hard and it’s a stronger piece than my Icarus animation which was the target I set myself. I managed to model, rig and animate 2 characters in the time scale, as well as deal with Maya breaking and having to set build and light in a completely different way to last year.
The characters are also slightly nicer to look at then my creations last year, and I really like my UV mapping.
I finally completed by Brush/Customer animation. Here it is on both vimeo and youtube-
I finally finished term ones project 🙂 From the previous versions I finished all the sequenced, improved the soundtrack, added more details to the final few seconds, added credits and overall neatened certain sections.
I liked this project and it was fun to learn how to lip sync. I also challenged myself on a few shots (the walk cycles, toothbrush jump ect) which while fun to do did end up eating into a lot of my time.
I think i should’ve made the art style a little sketchier or worked harder to be neater as I ended up with a lot of layers due to inconsistencies with my drawings.
I really enjoyed the character design and building the sound- I ended up using a lot of Freesound sounds for backgrounds but for the next project my goal is to use my own sounds.
It was difficult to work on a good ending but I had lots of good feedback and I personally think the story is easy to understand and works well.
Additional Sound Credits-
Twinkling- Youtube link
Pop (I shifted the pitch slightly) – Found here
Voice acting by Vicki Kocan and Lilith Blackaller-kidd
I also acted out the gasps, oh no section ect, as well as the other sounds that aren’t credited above
I attempted some animation as seen below-
I’ve had a lot of issues with the rig and graph editor so I’m really only happy with about 4 seconds of it, but I think with careful editing, completing the other scenes and redoing a few scenes it might look better
I do like the lighting, models (when not moving), blend shapes and scenery
I did more animation in today’s lesson-
I have more to do at the end than I thought but hopefully on Wednesday and Thursday I can finish it.
For visual communication this year we created caricatures of ourselves and worked in groups to make a backstory and world for them.
Below is my development process, it’s very long so it’s under a cut
I built my set and trialled a few lighting set ups before eventually deciding on this version which is four ambient lights.
It has a cold night like feel to it so I’m pretty happy with it.
For the stage I built the floor and walls, lots of plant pots, book shelves, doors, windows, and a trophy.
I want to add a few family photos and maybe skirting boards next time I go back to it.