2005: Continued Animation

I continued animating and improved all the walk cycles and timing for them.

I’m happy with the point I’m at now but I do want to animate some more this week

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2003: Character Construction

I modelled and rigged my two characters. When designing the model reference I drew the edge flow for the faces as I found them really hard last project-

This was hard to draw but when modelling saved me a huge amount of time

I then created a full reference for both and scaled them to be the right size

2017-11-16.png

I then started constructing and rigging-

Finished renders of both-

sister_turns

Maya crashed at this point so I’ll add more images when I’m emotionally ready

both characters are rigged so I just need to weight paint and set build and I’ll be ready to start animating

2003: Lighting set up and plant designs

I struggle with lighting in MAYA so I made a lighting map and a colour grade to help me-

lighting_layout

I also studied the shadows so I could get the right weight for my own animation

I then overlayed the colour if the lights onto my floor and wall colours-

It was good to see what colour the animation would end up really looking like.

I also drew lots of plants so I could add some decorations to the hallway to make it seem more lived in-

2005: Line test

I did a few line tests for the parts of the animation I was unsure about, along with a  walk cycle to establish personality-

 

I managed to time the three things I was mostly worried about being able to properly animate. I also did a walk cycle for the brush girl, referencing “strut” from Richard William’s survival guide. I needed to work out how the costume moved

2003: Animatic with sound

I created a quick animatic based on my storyboards and the feedback I received. I gathered the sound myself, apart from the ticking clock which is from here. I used pre-found sounds for that as I couldn’t clean my own versions to a good enough quality. The other sounds I made from various items in my flat.

I think before the final hand in I should rerecord some of the audio.

Here is the animatic-

2003: Environment Design

For the hallway design I took photos of various halls for perspective, scale and design

I knew I wanted one with at least three lengths so I ended up with a horse shoe shape that I drew a few angles of-

The hall is horse shoe shaped with stairs at one end and a window where the older sister comes in at the other.

I also drew the door handle-

handle.png

I then did a quick mock up with my characters-

hall3.png

2005: Environment design

I went to Highcross and photographed the pop up shops there so I could get a good idea of what mine should look like.

I then drew a few versions-

I also roughed out a few versions on Photoshop.

After the animatic I made the stall in maya so I could have consistent angles-

I then drew over one of the scenes to show the props-

stallss2

It looks a little simple but the full shot will rarely be shown.

I also then drew some of the props that will get focus-

objects

As I animate more I’ll probably need to draw more parts in detail.