1004:shape rendering

For the production class we were set more rendering work as homework. We had to render more complex shapes than the spheres

Here are the shapes below. The light source was indicated by the arrows.

I found it harder than the sphere to render as I got the brush settings wrong in my first attempt and also forgot to put a sold colour as the background.

Although the texture looks softer than it would have been if I’d done a base colour I think it shows the correct lighting pattern and the shadows have realistic weight and dispersion.


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