Here’s a breakdown of everything I’ve done for the three projects so far
for the painting project I chose this building
The first thing I did was draw the lines on so I could understand it as a 3D shape
I also recreated it in floor planner
This helped me visualise all the angles and will help me keep the shape when I make it in Maya.
I also did a lot of sketchbook pages with different side views and breakdowns of the shapes.
I then built it up in Maya.
My first attempt used different pieces grouped together-
I didn’t really like this version and realised I should make the shape as simple as possible and start with a cube and build from there
This one started better but I decided to build up from one cube as the render engine I was going to use doesn’t automatically smooth everything.
Start of the modelling. I used the vertexes a lot to create the triangle front.
I then extruded in the windows-
I’m going to work into the pipe design and the hexagon parts next.
The first thing I did was take a lot of photos of the still life-
I used photos from different angles so I can see what size the pieces are in relation to each other and how they interact with each other.
I marked off everything in the image-
And created a series of sketchbook drawings so I could understand the shapes better-
I then started modelling the fruit and other items week by week-
I started with the fruit first-
I thought they were good enough but when I left them for a week I realised they were too spherical so I worked into making them squarer and less perfect-
I then moved onto the bottles and part of the jar-
The one of the antlers and the bowls
So far all I need to model is the rest of the jar, the helmet, the grapes and one of the antlers.
I decided on Frankenstein for the monster project
I did several sketchbook pages-
Before deciding to simplify the shape down even more based on golems-
I then drew the golem designs in Photoshop-
I also looked a design idea of the creature being very thin and out of proportion but I decided I didn’t like it.
I then worked into the Golem design more and created a colour version-
I haven’t modelled for this one yet as I’m still working on the design but I like the work so far.