1001: head turn

I had already made three head turns and written about them here


I wasn’t really happy with the finished version and I decided the problems were the way I’d stretched the frames on the timeline and how the edges of the face didn’t consistently distort.

This is the finalised version



There’s still a couple of parts that aren’t perfect but I think it shows examples of the 12 animation principles and is an improvement from the previous versions.




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