In 2D animation we were looking at the twelve principles of animation-
♡Squash and Stretch
♡Straight Ahead Action and Pose to Pose
♡Follow Through and Overlapping Action
♡Slow In and Slow Out
The weekly task was to animate a head turn and to try and incorporate the 12 principles.
I particularly focused on slow in/out, arcs, and squash and stretch.
Here’s my first attempt
It’s a bit too fast as it exported at 24 frames instead of 12, and the squash and stretch doesn’t really work.
I neatened it up again-
It still wasn’t perfect so I slowed it down, added more frames and tried to make the jaw line more consistent-
I changed the squash part in the centre to a sphere instead of having puffy cheeks.
I think it works in some parts like the speed and overall arc but the lines still need cleaning up. I think once I sort out the squash in the middle and the jaw line it should be more effective.